452 Alexander St, Windsor NS
* indicates client projects
Software and workflow toolkit for supporting art exhibitions on digital platforms.
Curatorial and technical roles for a software toolkit and exhibition builder using the Unity3D game engine. Developed across three prototype exhibitions alongside international curators and artists.
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Solar powered AI landscape painting machine
An artificial intelligence housed on a portable cart, powered via solar with a camera that is able to observe landscapes and create new images based on the landscapes it has observed.
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Augmented reality interactive narrative board game
Developed an augmented reality app that allows the player to control a digital character moving across a real-world board game via their phone. Made through collaborative role-playing with the Tough Guy Mountain collective.
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Geo-located Augmented reality art exhibit
Developed an augmented reality (AR) digital art, using GPS to located artworks in specific locations across the city of Toronto, featuring six artists. Also lead workshops about the development of AR projects for the exhibition.
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Video Installation, video game
Developed a game that presented various topics in art history through the lens of the popular video game, Assassin's Creed.
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Graphic novel with Augmented reality app
Developed the app to accompany a comic book made through collaborative role play sessions with the Tough Guy Mountain collective, which expanded the narrative through conversations with characters from the book.
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Augmented Reality board game and art installation
Board game that creates a metaphorical connection between the history of the railway as a tool for expropriation and exploitation in western Canada, and the emerging history of augmented reality as extractive tool.
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Augmented Reality Art Exhibit
Developed the app to host an image-trigger based exhibit of four artist's works, including our own project Reality Crossing, occurring in the gallery and across Toronto.
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Custom mod for Minecraft platform and exhibition series
Curatorial and technical roles for a four-part residency and exhibition series occurring over the popular Minecraft game platform.
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Browser-based application
A virtual exhibition of six works co-developed through a six-week digital artist residency, hosted by the MacKenzie Art Gallery and organized and facilitated by Jonathan Carroll and Cat Bluemke.
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Browser-based application
A virtual exhibition of 3D and video work translated into an interactive virtual space. The app was developed for curator Belinda Kwan for the exhibit of the same name, featuring artists Xuan Ye and Wenxin Zhang, which moved online due to COVID-19 restrictions.
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